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mandag den 3. juni 2013

Kampen mod boss fights

Så er jeg rede med en mindre opdatering om min brave kamp for enten at forbedre eller helt fjerne boss fights i nutidens computerspil. Jeg sidder for tiden og spiller Resident Evil: Revelations, og jeg er helt betaget af spillet. Jeg har været en fan af serien siden det oprindelige spil og har været vidne til seriens stigende fokus på action. Skønt jeg ikke er så voldsom en modstander af den udvikling, savner jeg faktisk spillets følelse af horror. Det er derfor, at jeg kun er glad for at kunne sige, at Capcom vitterligt har formået at bringe følelsen af horror tilbage. Det er ganske enkelt fabelagtigt at være en del af. Men de fleste af spillets boss fights er imidlertid direkte skammelige, hvorfor jeg tog mig tid til at nedfælde en længere mail til Capcom.


Jeg har valgt at dele min mail til dem her, hvor du også kan læse med. Forhåbentligt er du enig i mit budskab, men det er selvfølgelig også rimeligt, hvis du ikke er. I mailen forsøger jeg at liste nogle enkle trin til at forbedre boss fights som et fænomen, hvor jeg naturligvis fokuserer på Revelations (ingen spoilere, i øvrigt). Jeg fortæller blandt andet, at man enten er nødsaget til at lave nogle forbedringer eller droppe boss fights helt og holdent. Du kan læse mere om det i selve mailen, men nu har jeg taget det første skridt, og det er Capcoms tur. Det bliver interessant at se, om de lytter til en misfornøjet og tvær gamer i lille Danmark! Og ja, du er nødt til at købe og spille spillet i dag, til trods for hvad jeg mener om dets boss fights, for det er virkelig et godt spil.


English version:

I've been against boss fights for quite some time. In fact, I hate most of them. Why? Because most of them are redundant, frustrating and not the slightest bit creative. Most developers seem to just throw in countless numbers of enemies in every boss fight. It feels like that the boss itself isn't the real challenge but rather it's to avoid and survive the endless hordes of goons and minions. I've had enough of these fights and now I'm spending a lot more time and energy in order to make the developers either drastically improve or remove boss fights entirely.


I've taken the first step today. I'm playing Resident Evil: Revelations and I absolutely love most of it. I've been a fan of the series since the first game and I've witnessed the rising focus on action. Although I'm not all that against the changes I do miss the horror aspect. But fear not because I can happily state, that Capcom has managed to bring back an actual sense of horror with Revelations. It's amazing to be a part of. But most of the game's boss fights are shamefully done which is why I decided to write a lengthy mail to Capcom.

I've decided to share the mail here with you and give you a chance to read it. Hopefully you'll agree with me but it's alright, of course, if you disagree. In the mail I try to explain a few, single steps to improve boss fights and I naturally use Revelations as my focus. Don't worry, though, because it contains no spoilers. I basically say that the developers either need to make some drastic improvements or give up on boss fights entirely. You can read more about it in the mail but I've taken the first step and now I await Capcom's reply. It will be interesting to see if they actually listen to a grumpy gamer from the small country of Denmark! Oh, and yes: you need to buy and play this game today despite how I feel about the boss fights because it is a very good game.



The mail:

Dear Capcom,

let me just say that I’m a huge fan of the Resident Evil franchise and I sincerely hope to see many more games in the franchise. However, I’ve been playing Resident Evil: Revelations on the consoles and I feel the need to express my feelings regarding your boss fights: they are poorly designed.
I’m not a fan of boss fights. In fact: I hate most of them. Why? Because they are a drag to get through and they often bring the entire experience to a crash. Revelations is an excellent game and the spirit of survival horror is found almost everywhere. But whenever I get to one of three of the game’s boss fights, that spirit is gone and replaced by utter frustration. The game maintains a perfect pace throughout but these boss fights obliterates it, and that’s a shame because it’s a good game. If you, and other developers, maintain that boss fights aren’t unneccessary ludological things of the past, then here’s what I believe that you need to do in order to improve them:

1. Creativity.
Most boss fights in modern games tend to have a rather simple boss. In order to counter this the game will throw in countless numbers of respawning enemies. This creates both tension and frustration. However, the sense of frustration overwhelms the tension due to it’s extremely cheap and lazy nature. These boss fights aren’t creative – they are annoying. Having a boss fight indicates fighting an actual boss; not the boss and countless more of his/her minions and goons. It is extremely frustrating to lose a boss fight simply because the player was overrun by what seems to be an endless amount of enemies. How did this become the standard in gaming? Who approved this design? You, the developers, can do so much more and better. To improve boss fights in this regard you need to drop the idea of throwing in numerous enemies on the screen and instead make the boss itself creative. If this can’t be done then don’t have a boss. It’s that simple, really. Let me give you an example: the first boss in Revelations is the comms officer and the game just throws in the enemies. They actually respawn when they’re killed. How is this even legal? To improve the comms officer sequence you need to remove the other enemies, or at least drastically limit the number of respawns so that the player can focus on the boss. You don’t make the boss fight easier by doing this, because you would focus on the boss’ abilities instead. Give the boss a few extra tricks up its sleeve and it would be fine.

2. Abilites.
Don’t create a boss that has ridiculous advantages over the player. In Revelations the player can perfom an evasive move – which doesn’t work all the time, by the way, adding to the frustration. Some of the bosses are fast and can attack before the player can do anything and that particular evasive move is useless when it doesn’t work consistently. When you create boss fights then make sure it’s an equal fight. Don’t give the boss insane advantages, like speed or AoE, when the player can basically do nothing to counter it. What you needed to have done was to give the player an evasive move that could be performed manually and not only in certain instances. You should have given the player a dash move, or something like that, that could be performed at any time. For instance, the Rachel boss fights. She can be insanely quick and land several cheap hits due to issues with the evasive move not working. This disadvantage is easily improved by not handicapping the player. Make the boss fights equal but give the boss a few, small creative advantages to maintain tension.

3. Boss patterns.
Boss fights are usually divided into obvious ludological steps. To give an example: in classic fights the boss will usually have three forms that the player need to vanquish. Boss fights regularly have a certain amount of steps that the player need to do or fight in order to beat the boss. This is obviosly something to prolong the fight and the tension, but it is also redundant and annoying. During each of these steps the player has to fight specific areas of the boss, like a heart conviently showing at certain points during the fight, etc. What you need to do is to make boss fights that contain seemless steps where the game doesn’t telegraph the actual changes in the fight. Or even better: don’t have these steps. The boss should always have certain points on his body that can be damaged to a higher degree by the player. For instance, the Norman boss fight: Norman teleports around the stage and slamming his claw into the ground (it’s extremely difficult to avoid taking damage from these slams due to the evasive move not functioning manually as it should) in the first step. He repeats the pattern in the second step but now feature a “second him”. This pattern continues where he gains something for each step. This was acceptable when developers didn’t have the technology to create more varied boss fights but today it is hopelessly redundant and unacceptable. You do have the technology to create seemless boss fights so please do it.

To sum it all up:

- have a single boss that uses creative means to combat the player.
- don’t flood the screen with countless enemies, or at least limit them drastically.
- make boss fights equal but give the boss a small edge to maintain tension.
- move far away from the idea of step-by-step boss fights.
- if the above can’t be done then reconsider having the boss because when done wrong it will potentially harm the game.

I sincerely believe that this is the way to improve these fights. As far as I know, more and more players are giving up on the idea of boss fights in their current form and are actually annoyed and frustrated by their presence. I hope that you at least are inspired by my mail to improve them and, once again, I hope to see many more games in the franchise. I also hope to see you fully return to the horror aspect of Resident Evil because it works wonders in Revelations and in Leon/Helena’s part of RE6.

Yours truly,

torsdag den 8. november 2012

Bethesda arbejder på DLC til PS3

Bethesda Softworks arbejder for tiden hårdt på, at både PC og PS3-ejere kan komme til at nyde de officielle udvidelser, Hearthfire og Dawnguard, til Elder Scrolls V: Skyrim, som har været tilgængelige på Xbox360 ganske længe. Studiets officielle Twitterkonto bød forleden på følgende budskab: "We’re also close on new Skyrim content for PS3 and PC." Noget godt er på vej!


Men udvidelserne på især PS3 har dog været præget af tekniske problemer, og studiet sagde således tilbage i august, at "This is not a problem we’re positive we can solve, but we are working together with Sony to try to bring you this content." PS3-ejere må altså vente lidt endnu på udvidelserne, men Xbox360-ejere kan imidlertid se frem til at nyde den seneste DLC, Dragonborn, allerede d. 4. december.


English version:

Bethesda Softworks is hard at work as of late to make sure that both the PC and PS3 owners will be able to enjoy the official expansions for Elder Scrolls V: Skyrim. Hearthfire and Dawnguard has been available on Xbox360 for quite some time, but the official Twitter account has finally stated that "We’re also close on new Skyrim content for PS3 and PC." Something huge is coming!

Work on the expansions on especially PS3 has, however, been marred by technical issues and Bethesda Softworks said back in August that "This is not a problem we’re positive we can solve, but we are working together with Sony to try to bring you this content." PS3 owners need to wait a little bit longer to get the expansions but Xbox360 owners can look forward to be playing the latest DLC, Dragonborn, on December 4th.

onsdag den 23. maj 2012

Xbox360 bør bandlyses i USA

"Courthouse News reports that Judge David Shaw said the International Trade Commission should use a cease and desist order to ban imports of the Xbox 360 Slim 4GB and 250GB models into the US because, in his view, they infringe on four patents owned by Motorola." Sådan lyder det i en artikel i dag på eurogamer.net, nu da der er sket en udvikling i sagen mellem Microsoft og Motorola. Sagen, i sin kerne, handler om, at Motorola har sagsøgt Microsoft for at bryde patentrettigheder i forhold til at kunne decode video på Xbox360, og i kølvandet af dette har en dommer i Tyskland allerede beordret Xbox360 væk fra de tyske hylder. Nu lader det til at være amerikanernes tur til at miste Xbox360.


Microsoft forsøger naturligvis at afvise kravet, men dommeren virker fast i sin beslutning. Til sidst kan det blive præsident Barack Obamas beslutning. Bliver Xbox360 smidt ud af USA? Hele sagen har efterhånden taget en uvirkelig drejning, men det bliver interessant at se.


English version:

"Courthouse News reports that Judge David Shaw said the International Trade Commission should use a cease and desist order to ban imports of the Xbox 360 Slim 4GB and 250GB models into the US because, in his view, they infringe on four patents owned by Motorola." This is the message found in an article today on eurogamer.net now that there has been some development in the case between Motorola and Microsoft. The case, at its core, is Motorola filing a lawsuit against Microsoft for breaking certain patent rights in the software the Xbox360 uses to decode video. In the aftermath of this lawsuit a german Court has already ordered the Xbox360 banned from the German store shelves, which Microsoft immediately appealed, but it would seem that the Americans are about to lose the popular console as well.

Microsoft are of course trying their best to stay in the American market but the judge seems determined in his decision. In the end the final decision may very well lie with President Barack Obama. Will the Xbox360 get thrown out of USA? This entire case has really taken an unreal turn but it will be interesting to see.

onsdag den 2. maj 2012

Xbox360 skal bandlyses

I al fald i Tyskland. Sådan lyder budskabet fra en tysk domstol i Mannheim, som i onsdags beordrede Microsoft til at fjerne sine produkter, herunder Xbox360 og Windows 7, fra de tyske butikshylder. Microsoft giver imidlertid ikke op og har naturligvis appelleret sagen, hvor de i mellemtiden fortsat kan sælge sine produkter uhindret. Men hvad i alverden?

Det viser sig, at Tyskland lægger hus til endnu en verdenskonflikt, men denne gang bruger man ikke rifler og skyttegrave: Dette er såmænd patentkrigen, og her bruger man pen og papir. Alle sagsøger hinanden for tiden over patenter, og Motorola har altså sagsøgt Microsoft (og fået medhold) for brug af specifikt software i forbindelse med videoer, som Microsoft bruger i blandt andet Xbox360. Sagen kører nu videre, og det bliver interessant at se, om Microsoft må vinke farvel til det tyske marked.



English version:

Xbox360 will be banned. At least in Germany. That is the message from a German court which ordered Microsoft to remove its popular console and Windows 7-products from the country's store shelves. Microsoft, naturally, appealed the case and while the case is still active they'll be able to continue selling products. But what the?

It seems that Germany is host to yet another global conflict but this time the fight will not be fought with rifles in trenches: it's a war of patents and is fought with pen and paper. It seems that everyone is suing everyone else regarding patents, and this time it's Motorola who is suing Microsoft for using a specific software to compress videos in their Xbox360 and some Windows 7 products. The case is still ongoing thanks to the appeal but it'll be very interesting to see if the Xbox360 actually will be banned in Germany.